Our projects, newest first…
Virtual Space VR – lecture halls in virtual reality
(March 2020 to present)
The COVID-19 lockdown of 2020 provided the opportunity to build Virtual Space VR, a 3D VR multi user, multi platform virtual lecture hall environment.
Virtual Space VR is designed for use in school and university level education, as part of our “Education for Africa” initiative.
Future ambitions for Virtual Space VR include adding the ability to take students on 360° and 3D virtual tours to interesting places and the ability to load curriculum specific environments.
If you are an educator interested in being involved or learning more about this project please contact Richard at 083 733 5133.
This project has had invaluable support from the Royal Academy of Engineering, University of Johannesburg and Manchester Metropolitan University.
Goggles VR – virtual reality glasses (2018 to present)
The main project in 2018 was designing our Goggles VR virtual reality glasses, then implementing the manufacturing of these glasses.
Goggles VR are phone based VR glasses compatible with Google Cardboard but made of much tougher ABS plastic. These VR glasses are designed for simplicity, good user experience, toughness and easy branding.
Goggles VR virtual reality glasses are now available for purchase
Gateway VR Systems (2019 to present)
By 2019 we were doing a lot of VR for events. COVID-19 lockdown effectively destroyed this business but before that happened we had a team of five people with four VR systems, providing exciting VR experiences at events all over, both within South Africa and in neighbouring countries.
We developed our PC based systems into the Gateway VR system. These are self contained, arcade style machines with everything needed for an event contained within the machine. The machines have TV sets and audio on board, so passers by and the audience can see what the person in VR is experiencing.
Pioneer VR Education Kit for Google Expeditions (2017 to 2019)
In 2017 we designed and built the Pioneer VR Education Kit for use in the classroom with Google Expeditions. The teacher controls the experience and each kid gets a headset to view the VR content.
The kits come with five Android phones, five VR headsets, an Android tablet to control the VR experience, a charger for the devices and detailed instructions.
A Whole New Ball Game (2017)
While at the Imaginarium my shop assistant Pierre Beukes and I built a virtual reality game for the HTC Vive called “A Whole New Ball Game”. Pierre hand painted all the 3-dimensional assets for the game in the VR painting app, Tilt Brush.
27 Boxes is built from shipping containers. This game was mapped onto the shape of our shop container, so that if you ran into a wall in the game you ran into a physical wall in the shop.
We created all the sounds for the game manually by doing things like ringing bells and popping balloons. We ran some competitions at the shop with this game and a lot of fun was had by all :-)
The Imaginarium (2017)
At the start of 2017 I opened a VR Arcade using the Vive systems. We rented a shop at 27 Boxes in Melville and called it The Imaginarium. We ran the arcade for 9 months, from January to September 2017. It didn’t make money but we had a lot of fun and learned how people see and experience VR and what makes the experience fun. We also got to know the Vive systems really well.
The FrankenVive (2016)
On August 5th 2016 the HTC Vive tracked virtual reality system was released to the consumer. These systems are on another level entirely, they operate in a room scale space and you can move around and interact with the virtual world within that space.
As the Vive was both expensive and unobtainable at the time we hacked together a FrankenVive using a Cardboard headset as the display with content for the HTC Vive being streamed to it from a PC. This Heath Robinson contraption used a leap motion controller to detect the users hands and emulate the Vive controllers. It worked, after a fashion, but it was way short of the real thing. Still, the Frankenvive was a LOT of fun :-D
360° video wall (2016)
The 360° video wall uses custom built Android apps to split and simultaneously play a 360° VR video on 7 TVs in a circle around the viewer. Although this system worked well, we found that people were not very impressed with what it was doing so we shut the project down.
Android 360° VR video player with remote control (2015 to 2018)
This 360° VR video player is designed for use at events. It consists of two custom built Android apps, one is the VR video player and the other is the remote control that simultaneously controls multiple video players. The player works with both monoscopic and stereoscopic 360° video. The videos are preloaded on the phones to be used, so there are no streaming delays or loss of quality. We used this system at a few events but it did not generate enough business to justify the work needed to keep it going, so we shut the project down at the end of 2018.
Custom VR system builds (2016 to present)
We have supplied various custom built VR systems over the years, both single user and multi user installations. These include systems at Sun City, University of Johannesburg, Baxter Pharmaceuticals and others. If you are interested in putting together a custom VR lab, studio or other installation please contact me, Richard, at 083 733 5133 to discuss the project.
The Virtual Space team of creative, dedicated and talented people have made the projects listed here possible.
The credit belongs to them and I am eternally grateful – Richard McAdam
Grateful thanks to:
Kessuree Srisroy for tremendous creative input
Carmen Swart for great art and technical troubleshooting
Connor Andrews for amazing 3D graphics and video production
Alisa Ndlovu for tireless efforts in production and quality control
Gavin Stein for logistics, design and manufacturing
Dr. Timothy Laseinde for academic and research support
Dr. Olawole Kuti for academic and research support
Pierre Beukes for art and logistics
My name is Richard McAdam, owner of and lead designer for The Virtual Space virtual reality systems.
Using computers for creating art and programming has been my passion for more than 35 years. I have also had a lifelong fascination with 3D technologies such as holograms, lenticular 3D, polarised 3D movies, LCD shutter displays and so on.
In 2014 I bought one of the first Google Cardboard VR viewers and started playing with it. As the year turned over into 2015, I came to a decision. I had been making my living as a web developer and internet marketer since 1995 and it was no longer fun. So, I pivoted to the new business of virtual reality.
It’s been a wild ride!