About Us
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Things We’ve Built
Epikosm brandable VR experiences for events
VR software system for running multi player interactive brandable VR experiences. Purpose built for events and activations. Epikosm software runs on our purpose built VR hardware to provide a fully integrated system purpose built for events. See VR Hire or call 083 733 5133 for more details.
Transportal Aperture Generator
Fully integrated two person VR system built to run Epikosm and other software at events and activations.
High resolution high performance Pico headsets, wireless multi player, small footprint at events, quick to setup and pack. Integrated management features.
Teleport Arcade Style VR
High powered PCVR systems with HTC Vive Pro hardware. Fully self contained built for events.
TV built in for audience display. Custom branding enclosures. Quick to setup and pack.
Goggles VR – smartphone VR glasses
Goggles VR injection moulded smartphone VR glasses designed for simplicity, good user experience, toughness and easy branding. Ideal for schools. See Educational VR Glasses.
Pioneer VR Education Kits
The Pioneer VR Education Kits were built for use in the classroom with Google Expeditions. The teacher could remote control the experience and each kid got a headset to view the VR content.
A Whole New Ball Game
3D game assets hand painted in VR in Tilt Brush by Pierre Beukes. Programming by Richard McAdam.
Google Cardboards
We manufactured tens of thousands of Google Cardboards in both fully branded and brown unbranded form. The version we manufactured was the ver. 2 or I/O 2015 version. We eventually stopped this product line because of declining demand and supply chain issues.
Sun City Escape Room
This system was commissioned by a client. It was a Location Based Entertainment two user Egyptian pyramid escape experience built on software provided by Ubisoft. We did the system design, installation and setup at Sun City. The client wound up this business during the 2020 Covid lockdown as it was no longer viable.
The Imaginarium
VR arcade at 27 Boxes in Melville. We ran this for 9 months. It didn’t make money but it was a lot of fun :-) We gained a lot of knowledge about how people see VR and what makes for a good experience.
The FrankenVive
When the HTC Vive was released to consumers it was hard to get and costly. So, using a Google Cardboard headset and techniques found online we created a DIY system to stream Vive software and emulate the controllers with a leap motion controller. Although it wasn’t the same as the real thing, it was still a blast to use! :-D
360° video wall
The 360° video wall system used custom Android apps to split a VR video across 7 TVs in a circle. It worked well but did not impress viewers so we discontinued the project.
Remote controlled 360° VR video player
We built a 360° VR video player with two custom Android apps – one played VR videos on phone headsets and the other controlled the first across multiple headsets. There was not enough business demand so we ended the project.
The Virtual Space team of creative, dedicated and talented people have made the projects listed here possible.
The credit belongs to them and I am eternally grateful – Richard McAdam
Grateful thanks to:
Connor Andrews for amazing 3D graphics and video production
Alisa Ndlovu for tireless efforts in production and quality control
Carmen Swart for great art and technical troubleshooting
Kessuree Srisroy for tremendous creative input
Gavin Stein for logistics, design and manufacturing
Dr. Timothy Laseinde for academic and research support
Dr. Olawole Kuti for academic and research support
Pierre Beukes for art and logistics
My name is Richard McAdam, owner of and lead designer for The Virtual Space virtual reality systems.
Using computers for creating art and programming has been my passion for more than 35 years. I have also had a lifelong fascination with 3D technologies such as holograms, lenticular 3D, polarised 3D movies, LCD shutter displays and so on.
In 2014 I bought one of the first Google Cardboard VR viewers and started playing with it. As the year turned over into 2015, I came to a decision. I had been making my living as a web developer and internet marketer since 1995 and it was no longer fun. So, I changed direction to the new business of virtual reality.